﻿using Sirenix.OdinInspector;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class SkillData : MyScriptableObject
{

    //下一技能

    [FoldoutGroup("子弹组数据", Expanded = true)]
    [HideLabel]
    public List<SkillBulletTriggerData> skillBulletTriggerDatas;

}
